A studio turns Jyndo from a catalog you browse into the place your team plans from: a workspace per title, a launch window backed by the release calendar, and a watchlist that alerts everyone when the games you launch against move.
Everything below is shared across the studio — add a teammate and they walk into the same picture.
Every game you ship gets its own workspace — genre, tags, intended price and target window — with the whole studio working from the same plan.
We read the release calendar around your target window and point at the dates with the least competition for the players you are after.
Watch the games you launch against as a studio, not as individuals. Everyone sees the same list, and it follows the project rather than the person.
Release dates, price changes, wishlist-rank crossings, review swings and tag edits on the games you follow — collected per detection run, not one ping at a time.
Invite the people you work with by email. They join the studio, see the same projects and watchlist, and keep their own sign-in.
Point the studio at a Discord webhook and pick which categories go through, so the market reaches your team where it already talks.
Three steps, and the first one is the game.
Find it in the Steam catalog and we pull the title, genre, tags and release date — or set it up as a draft if there is no store page yet.
The studio is created from your Steam developer name (or one you pick) and becomes the home for every title after this one.
Add your teammates, build the watchlist for the games you launch against, and pick a target window to plan towards.
Set it up in a couple of minutes, with or without a Steam page.
Just here to look around? Browse the market — no studio needed.